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Systems design, rules & writing

Prisma Player’s Handbook

Rules and player-facing writing for a world of magical industry.

Under development and playtesting
My contribution
Setting creation, rules design, writing, editing and playtesting direction.
Project
Tabletop player’s handbook · English manuscript
The Velvet Salon: red upholstery, dark timber, warm lamps and intimate conversation tables.
The Velvet Salon. Original AI-assisted illustration from the Prisma adventure sourcebook.

The design goal

Make the setting playable through character options and rules that express its social conflicts, while keeping the player-facing language understandable.

Worldbuilding through the rules

The handbook frames magic as an industrial force with a social cost. Backgrounds and character features give players concrete ways to belong to that world, rather than placing the setting in a separate block of lore.

A feature should create the next scene

The selected Urban Network feature grants a reliable lead after an hour spent gathering information. It does not guarantee access or cooperation, so the advantage leads into another playable encounter.

Development and publication

The manuscript is under development and playtesting. The current English Homebrewery source has been checked against the working Google Drive copy. Selected original prose and rules are available here; the complete handbook is withheld while SRD alignment and publication preparation continue.

Work samples

Production context

The manuscript credits Kirill Sakhin and ChatGPT for design, writing, editing and development. Illustrations are AI-assisted. The full manuscript is not distributed through this portfolio.

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