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Narrative & management game

My Perfect Internship

Thirty days at a law firm. What gets your time?

Browser playtest
My contribution
Game concept, writing, narrative and systems design; playtesting and iteration.
Project
Single-player browser game · Development playtest
Jason Fitch meets Michele at the law firm reception in My Perfect Internship, with dialogue choices and time, health and mind indicators.
Actual browser gameplay from the fc3055a development playtest, October 2026.

The design goal

Jason Fitch has thirty days to make an impression. The work arrives faster than it leaves. His phone keeps ringing. Somewhere between the overdue file, the client call and the weekend laundry, he still has people to see and a body to look after.

Decide what gets your time

My Perfect Internship is a satirical narrative management game. Handle legal assignments and office conversations, take on short work mini-games, and balance professional ambition with health, relationships and rest. Your choices shape Jason’s review and the life that follows it.

What this playtest is for

I would like feedback on whether choices and their costs are clear, how the month feels to play, where tasks become repetitive, and whether the relationships and endings follow naturally from your decisions.

Before you play

Saves are stored in this browser on this device. The website, itch.io and Windows launcher each have their own save store. Private browsing, storage restrictions or clearing browser data can remove saves. If the game reports that it cannot save, keep the tab open. Desktop with a keyboard and mouse is recommended for this playtest. Mobile browser layouts are available; physical-device feedback is welcome.

Send feedback

Please include the build number from the main menu, browser and device, game day and time, the choice you made, what you expected and what happened. A screenshot helps. Do not include private browser data or credentials.

Content note

Workplace pressure, burnout, alcohol use and relationship conflict.

Work samples

Production context

Created, written and designed by Kirill Sakhin. Backgrounds, characters and ending illustrations were created with AI image tools. The TypeScript engine and interface were developed with Claude, DeepSeek and OpenAI Codex; the original prototype was written in Arcweave. The image above is an actual gameplay capture. Third-party software retains its own license notices in the playtest package.

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