Narrative & management game
My Perfect Internship
Thirty days at a law firm. What gets your time?
- My contribution
- Game concept, writing, narrative and systems design; playtesting and iteration.
- Project
- Single-player browser game · Development playtest

The design goal
Jason Fitch has thirty days to make an impression. The work arrives faster than it leaves. His phone keeps ringing. Somewhere between the overdue file, the client call and the weekend laundry, he still has people to see and a body to look after.
Decide what gets your time
My Perfect Internship is a satirical narrative management game. Handle legal assignments and office conversations, take on short work mini-games, and balance professional ambition with health, relationships and rest. Your choices shape Jason’s review and the life that follows it.
What this playtest is for
I would like feedback on whether choices and their costs are clear, how the month feels to play, where tasks become repetitive, and whether the relationships and endings follow naturally from your decisions.
Before you play
Saves are stored in this browser on this device. The website, itch.io and Windows launcher each have their own save store. Private browsing, storage restrictions or clearing browser data can remove saves. If the game reports that it cannot save, keep the tab open. Desktop with a keyboard and mouse is recommended for this playtest. Mobile browser layouts are available; physical-device feedback is welcome.
Send feedback
Please include the build number from the main menu, browser and device, game day and time, the choice you made, what you expected and what happened. A screenshot helps. Do not include private browser data or credentials.
Content note
Workplace pressure, burnout, alcohol use and relationship conflict.
Work samples
Production context
Created, written and designed by Kirill Sakhin. Backgrounds, characters and ending illustrations were created with AI image tools. The TypeScript engine and interface were developed with Claude, DeepSeek and OpenAI Codex; the original prototype was written in Arcweave. The image above is an actual gameplay capture. Third-party software retains its own license notices in the playtest package.