Investigation & branching narrative
Incident in a Mining Camp
An investigation where rescue, industrial power and public truth collide.
- My contribution
- Adventure design, scenario writing, worldbuilding and encounter direction.
- Project
- Tabletop RPG adventure · Prisma setting

The design goal
Connect an immediate human rescue to a larger conflict without making the investigation a single predetermined path.
Follow a person into a system
Lucien’s search for Alessandra gives the party a personal reason to enter Dustmere. The mine, workers, management and religious actors let the investigation reveal industrial power through people and places.
Endings record distinct decisions
Alessandra’s survival, disclosure of the mine incident, exposure of the Halcyon Covenant and support for the miners are separate consequence checks. The epilogue follows their effects on both personal lives and public politics.
Material for a digital adaptation
The adventure also supplies the source investigation for Prisma cRPG. Its social routes and conditional outcomes make it a practical case for turning tabletop choices into explicitly supported game states.
Work samples
Production context
An original Prisma adventure by Kirill Sakhin, developed with AI assistance. The English edition is an AI-assisted editorial translation of the authored source. Illustrations are existing AI-assisted book assets. This is a development publication, not a released commercial product.