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Investigation & branching narrative

Incident in a Mining Camp

An investigation where rescue, industrial power and public truth collide.

English development edition
My contribution
Adventure design, scenario writing, worldbuilding and encounter direction.
Project
Tabletop RPG adventure · Prisma setting
Dustmere mining village: timber houses, industrial smoke and a mine tower.
Dustmere. Original AI-assisted sourcebook illustration from Incident in a Mining Camp.

The design goal

Connect an immediate human rescue to a larger conflict without making the investigation a single predetermined path.

Follow a person into a system

Lucien’s search for Alessandra gives the party a personal reason to enter Dustmere. The mine, workers, management and religious actors let the investigation reveal industrial power through people and places.

Endings record distinct decisions

Alessandra’s survival, disclosure of the mine incident, exposure of the Halcyon Covenant and support for the miners are separate consequence checks. The epilogue follows their effects on both personal lives and public politics.

Material for a digital adaptation

The adventure also supplies the source investigation for Prisma cRPG. Its social routes and conditional outcomes make it a practical case for turning tabletop choices into explicitly supported game states.

Work samples

Production context

An original Prisma adventure by Kirill Sakhin, developed with AI assistance. The English edition is an AI-assisted editorial translation of the authored source. Illustrations are existing AI-assisted book assets. This is a development publication, not a released commercial product.

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